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Pulse® Tennis

Model #186567

Component Overview

The Pulse® line of interactive, multisensory games encourage movement in an exciting new way. This re-imagined game doesn't need a net. Kids take turns chasing and touching the lights as they bounce from post to post. Hear the crowd cheer when someone wins a set!

Pulse® Tennis is designed for 2 to 8 players.


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Features

  • Free instructional sign
  • Weatherproof, vandal-resistant sensors
  • Runs on safe, low-voltage power
  • Energy-efficient LED lights
  • Standard AC power supply required
  • Sensor volume is adjustable at time of installation
  • 3-year limited warranty on Pulse sensors and electronics; 15-year limited warranty on steel and plastic components
  • Game includes the following: game hardware and software, outdoor (NEMA)-rated electrical box, 100’ low-voltage power cable, 100’ game/data cable, installation instructions, sign
  • Optional ground-mounted enclosure (#188079A)

Developmental Benefits

  • Sensory
  • Proprioception, Vestibular
  • Motor Skills
  • Coordination, Core Body Strength, Flexibility, Lower Body Strength, Motor Planning, Upper Body Strength
  • Cognitive Skills
  • Problem Solving, Strategic Thinking
  • Social/Emotional Skills
  • Cooperation, Imaginative Play, Social Skill Development
  • Learn about Developmental Benefits

Component Details

  • Age Ranges

    • 5 to 12 years
  • Product Categories

  • Shipping Weight

  • 340 lbs
  • Design Standards

  • ASTM, CSA, EN

Playground products shown in video may not be appropriate for every age group. Playsystems shown in video are for demonstration purposes only. Product configurations may vary.

Video features the multisensory interactive Pulse playground game.

[video: scene rushes from left to right stopping on a close-up of a young girl wearing a bandana with smiley faces on it. She intensely watches and waits to run towards the playground pulse game. The camera struggles to fallow her as she runs forwards and back while she plays. Screen goes black as white text zooms into the center of the screen reading: See it.]

[video: scene rushes from left to right stopping on a close-up of two children jumping and dancing in place. Screen fades to black and back into the children as they continue to spin, jump, and dance. Light burst dance around the screen as the screen goes black and white text appears on the screen reading: Feel it.]

[video: scene rushes from left to right stopping on a close-up of a young boy’s face as he intensely looks at the pulse playground game. Screen fades to black and back into a close-up of a girls face with her eyes open wide looking off camera. Scene switches to a close-up of another girls face as she turns her head. The screen flickers red and orange and then to black as white text appears in the center of the screen reading: Hear it.]

[video: The screen flickers red and orange and then to black and jumps into a close up of the top of a Pulse sensor as it lights up with LED blue lights. A child’s hand rushes in from the right of the screen to hit the domed shaped black transparent sensor. Scene switches to another sensor as it lights up red and purple. The camera zooms in on the sensor and into the next seen of a top down view of a sensor on an inclusive play pulse table. The sensor lights up with blue LED lights and three quick plinking noises are heard. Scene switches to two children as they both rush to touch a Pulse sensor. They reach it at the same time overlapping each other’s hands. Scene switches and glitches as children jump around the pulse play zone. Screen fades to black.]

[video: The screen dances with reds, purples, and pinks and back to black as white text appears in the middle of the screen reading: Pulse™ by.]

[video: camera comes into focus on a close-up of a Pulse touch sensor as it is lit with blue and red lights. The Landscape Structures logo in printed in the middle of the sensor. Scene switch to four children as they stand at designated Pulse playing zones. Text dances around the screen starting transparent and then gradually becoming solid in the center of the screen reading: Light.]

[video: close-up of the back side of a Pulse sensor post as a boy rushes over to tap it. Scene switches to a top down view of a boy’s hands resting to the side of a Pulse sensor as it lights up with different colors. He pulls his hands together over the sensory. Scene switches to a young boy in a wheel chair and three other children at an inclusive Pulse play table. A boy shifts a disc on a points counting abacus in the middle of the table and rushes back to his position. Scene switches to an elevated view of the children playing at the inclusive Pulse play table. Scene switches to the back of the boy in the wheel chair as he touches to sensors in front of him. A boy and girl both lift discs on the points abacus in the center of the table. Scene switches to a Pulse sensory post as it lights up. A girl dancing into the frame out of focus. The girl dances out of the frame revealing a close-up of a boy standing close to a Pulse sensor as it lights up. Scene switches to girls racing around the Pulse posts in slow motion.]

[video: scene switches to a front view of two boys playing the Pulse playground game. One of the boys rushes to tap a sensor right in front of the camera. White text appears in the center of the screen reading: Touch.]

[video: scene switches to a close-up of a girls face as she rushes forward toward a Pulse sensor. Scene switches to child as they wear a point of view camera. They rush forward to tap a sensor. The scene jumps to the child rushing and taping three other sensors. Scene switches to a young boy wearing a beanie hat seated in a wheelchair at the inclusive Pulse play table. He holds his hands over a sensory and waits for it to light up. The sensor lights up and he slams his hand down to touch it. Scene switches to girls jumping up and down at a Pulse play zone. Scene switches as the camera zooms in towards a sensor on the inclusive Pulse play table. A child’s hand hovers over the sensory. The sensory lights up and the makes three plinking noises, the child taps the sensor. White text appears in the center of the screen reading: Sound.]

[video: camera switches to the other side of the inclusive Pulse play table to another child hovering their hand over a sensor. Scene switches as the camera quickly pans over two sensors on the table while a child’s hand taps the top of them as they light up. Scene switches to a front view of a boy and a girl at a Pulse play zone. The boy lens to tap one of the post sensors. Scene switch to a top down view of a group of children jumping up and down at a Pulse play zone. Scene switches to a ground view of children’s feet as they jump up and down. The screen dances with reds, purples, pinks, and yellows and back to black. White text zooms into the center of the screen reading: Introducing 3 new games.]

[video: purple and orange parallel lines decorate the background as glowing purple text reads: Pulse™ Tennis 2 to 8 Players.]

[video: Top down view of two girls standing at a Pulse play zone. The ground in fitted with PebbleFlex surfacing with designs of large yellow tennis balls on either side of the playing zone. One of the girl rushes to tap a sensor. Scene switches to a full view of four children as they play Pulse Tennis. Scene switch to a close-up of the side of a Pulse sensory as a girl in the background rushes to tap a different sensor. A girl races forward and taps a sensor just in front of the camera. Camera zooms in on a girl’s face as she smirks. Scene switches to two boys as they play against each other. Scene switch to a close-up of a boy’s tennis shoes as he pivots and moves. Scene switches to a top down view of a boys back as he races forward to touch a sensor. Scene switches to a view down the center line of the tennis court for the Pulse tennis game. The camera switches around to view of children’s feet and hands as they race towards the sensors. The screen switches through a close-up of a variety of color choices of PebbleFlex surfacing. Scene switches to a top down view of the tennis ball design in the PebbleFlex surfacing.]

[video: the screen goes black as purple and orange parallel lines decorate the background as glowing purple text reads: Pulse™ Table Tennis 2 to 4 Players.]

[video: side view close-up of a girl’s face as she looks down. Switch to a front close-up of view of a girl’s face as she looks down shifting her eyes back and forth. Scene switch to a boy seated in a wheelchair playing with three other children at the “X” shaped Pulse Tennis Table. The camera zooms in on a boy standing at the table as he begins to jump up and down with excitement. The camera zooms towards the boy as he hovers his hands over his two sensors and yells “We’re starting!”. Camera pans across the Pulse table as a boy moves in fast motion taping the sensor at two play stations. Scene switches to a view of a boy seating in a wheelchair at the Pulse table. He taps one of the sensors that lights up and it makes the three plinking noises. Camera switches to behind the boy in the wheel chair as a woman holds out her hand with a mitten to give the boy a high five. Scene switch to the full view of the children playing at the Pulse table. Camera angle switches to an elevated view as the children continue to play. Camera switches to a side view close-up of a sensory on the Pulse table as it lights up. The screen goes black and then jumps from scene to scene of close-ups of different children’s faces.]

[video: A boy lifts one of the points discs on the abacus in the middle of a Pulse table. He jumps up and down with excitement. Screen goes black as purple and orange parallel lines decorate the background as glowing purple text reads: Pulse™ Tempo 1 to 6 Players.]

[video: view across a park as three children play Pulse Tempo. Front view of children as they dance and jump behind the Pulse posts. Camera pans with two children as they race to tap two different sensors. The camera spins in a circle of children as they jump and dance around. Scene switch to a close-up of a girls face as she looks down. Camera pulls back to three girls playing at the Pulse posts taping the sensors. Camera close-up of a girl’s feet as she dances around on the PebbleFlex surfacing. Camera pulls back as the girls franticly hit all the sensors around them. The camera zooms through a group of children as they jump and dance around. The camera jumps from scene to scene of different views of the tops of Pulse sensors. Scene switches from scene to scene of children playing and dancing around Pulse sensor posts.]

[video: The screen dances with reds, purples, and pinks and back to black as white text jumps around the screen reading: Stimulate your senses with Pulse™.]

[video: and orange light burst leading into a scene of children dancing at a Pulse play area. Scene fades to a view of a boy seated in a wheelchair at a Pulse Table Tennis table playing with three other children. Scene fades to four children playing at a Pulse Tennis zone. Screen goes black and white text zooms into the center of the screen reading: Better playground. Better world. Orange and red light dances across the screen revealing the next scene. The camera zooms in and on a boy and girl as they play each other in a Pulse game. They both race forward towards a sensor. Camera pulls back as the girl rushes to a sensory before the boy can even move. The boy holds his hand out for a high five to the girl. They high five and smile at each other. The screen dances with red and blue light and fading to black. A white Landscape Structures appears in the center of the screen. White text appears below it reading: playlsi.com 888-438-6574.]

[video: Side view of a boy begins to speak.]

Boy: I think I just want to verse Maddy so I can just beat her.

Maddy: Oh, it’s on.

[video: camera pans to the girl named Maddy.]

Maddy: After this yeah, I’m going to beat you.

 

 

Playground products shown in video may not be appropriate for every age group. Playsystems shown in video are for demonstration purposes only. Product configurations may vary.

Video features children playing on the interactive, multisensory, movement encouraging Tennis Pulse playground game.

[video: scene fades into an elevated view of children playing at a Tennis Pulse play area. The play area is surfaced with a PebblFlex safety surfacing and designed like a miniature tennis court. Four posts with sensors lined in the center on either side of the court light up and make noise so the players know which sensor to touch. The children run from the back line of the court to the sensory that lights up. Camera switches to a back view of children as they play the game but standing closely to the sensors. Scene switches to a side view as a girl hits the sensor in front of her. Scene switches to a close-up of a sensor as it lights up and a child taps the top of it. Once the child taps the top a noise of a tennis racket hit a ball goes off. Scene switches to a side view of a girl rushing to a sensory. Camera switches to a front view of two girls as they play the pulse tennis game. Camera switches to the opposite team of boys as they point and run to the sensors that light up. A boy rushes towards the camera to hit the sensor in front of him. Camera switches to a ground view of the boy’s feet as they race forward to the sensors. Camera switches back to the girls as they race forward to their sensors. Scene switches to a front view of a girl quickly stepping to tap a sensor. Another girl races forward to tap a sensory directly in front of the camera. She hits the sensor causing a loud thud. Camera switches to two girls and a boy as they play together. The boy points to a sensor that has lit up.]

Boy: Hey!

[video: one of the girls rushes forward giggling and taps to sensor. Camera switches to a slightly elevated view of two boys competing against each other in Pulse Tennis. The camera focuses on one of the boys as he taps his sensors on his side of the court. The camera switches to behind the other boy as he breathes heavily and pivots to tap his sensors. The camera pulls back for a full side view of the boys playing against each other. Close-up of one of the boy’s tennis shoes as he moves across the court. Camera switches to the other boy’s shoes as he shifts and moves across the court. Scene switches to a close-up of a boy’s face as he rushes to a sensor. The camera pans to a girl standing nearby as she squints in the sun to see if the sensors are lighting up. Camera pulls back for a full view of the boy and girl as they both race forward to touch the same sensory. They laugh at each other as they touch it at the same time. They both back up at the same time and then both rush forward again to tap the same sensor. Scene switches to a full view of the court where four children play a game of pulse tennis. Camera switches to a front view of two boys as they both lung to hit a sensor. Camera switches to a side view of a girl’s hands as she its two sensors at the same time. Camera switches to a side view of the Pulse Tennis court. The camera slowly zooms out from the center of the court as four children play, scene fades to black.]

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