Play Grows With Us: Inside the Neighborhood Ninjas NinjaFit Grand Opening

On Aug. 22, teens and adults in Lee, Mass., found themselves climbing, swinging, reaching and occasionally falling short before getting right back up to try again thanks to a new outdoor fitness playground.

They had some expert help. American Ninja Warrior®, a registered trademark of Tokyo Broadcasting System Television, Inc., competitors Jessie Graff, Ginny McColl, Alyssa Beird and others were there to offer encouragement and coach attendees through the obstacles at the grand opening of the Neighborhood Ninjas NinjaFit Playground.

Community members cut the ribbon on the new outdoor fitness playground
Members of the Lee, Mass., community come together to cut the ribbon on the new Neighborhood Ninjas NinjaFit Playground

Neighborhood Ninjas is a nonprofit organization that uses the sport of American Ninja Warrior to help youth build active lifestyles, confidence, connection and resilience. The Lee playground is its second NinjaFit location, following the first in Wilmington, Del.

Nobody had to tell the adults to play. Give people an interesting enough challenge, and play happens naturally.

The new NinjaFit Playground, featuring Landscape Structures’ FitCore™ Extreme equipment for ages 13+, offers a reminder that playgrounds don’t have to be something we leave behind as we grow older.

We Don’t Outgrow Play

Play changes as we grow. The activities that captivate a preschooler aren’t necessarily going to capture the attention of a teenager. But the desire to challenge ourselves, connect with others and experience the satisfaction of accomplishing something difficult doesn’t disappear.

Maybe we don’t age out of play. Maybe the way we want to play simply evolves.

“Obstacles are a metaphor for life,” said Alex Katz, executive director of Neighborhood Ninjas and an American Ninja Warrior competitor. “We’re helping young adults get stronger, work on growth mindset and resilience, and learn how to overcome obstacles, not just on the course, but in real life, too.”

For teens and adults, play might involve physical challenge and perceived risk. It can mean competition one minute and cooperation the next. It’s trying, failing, laughing and trying again. And when movement feels like play rather than a prescribed workout, being active can simply be fun.

Designing for the Ages We Often Overlook

Traditional playgrounds provide important opportunities for children to move, explore and socialize. But as children enter their teenage years, there can be fewer spaces intentionally designed for the ways they want to gather and be active.

Teenage girls climb the FitCore Extreme Cargo Net, part of the newest outdoor fitness playground in Lee, Mass.
Teenage girls navigate the Cargo Net of the outdoor fitness playground

“Teens in Berkshire County are looking for spaces that they can be more social in, that help them become better members of society,” said Stacy Parsons, director of community engagement and juvenile diversion.

Designed for ages 13+, FitCore Extreme provides progressively challenging obstacles that encourage strength, agility, balance and coordination. Outdoor fitness playgrounds can make physical activity more accessible and engaging while providing opportunities for teens and adults to challenge their fitness.

They can also help parks serve the whole family.

“Many communities are searching for ways to create multigenerational spaces, and FitCore Extreme equipment allows for that,” said David Smith, senior vice president of sales at Landscape Structures. “Outdoor fitness equipment can be installed near a traditional playground so the entire family, including teen siblings and parents, can stay active while younger children play.”

Challenge Meets Community

That sense of connection was on full display during the NinjaFit grand opening.

The American Ninja Warrior competitors weren’t there simply to demonstrate what they could do. They coached attendees through obstacles, celebrated successes and encouraged people to try again when they didn’t quite make it.

It reflected something at the heart of ninja culture: Challenge may be individual, but overcoming it doesn’t have to be.

And sometimes the encouragement you need is simple.

“If I can do it, you can do it,” said Ginny McColl.

At 74, McColl knows something about refusing to put an age limit on challenge. The mother of Jessie Graff, McColl began her own strength journey at age 61.

“My motto is ‘strength is ageless,’” McColl said. “You’re never too old, and you’re never too late to start.”

Ginny McColl, 74-year-old American Ninja Warrior competitor, shares her motto for health with the grand opening crowd

After falling early in her first American Ninja Warrior competition, McColl remembers her daughter reminding her not to let one fall define her and instead recognize how far she had come.

It’s a lesson that works on and off the course.

Play at 3 might look like navigating a wiggly ladder, and at 8 it might mean climbing to the top of a playground tower. At 15, it might be racing a friend through an outdoor fitness playground. At 40, it could mean wondering whether you can still make it across the monkey bars.

And at 74? It might mean looking at the next obstacle and thinking, “Why not?”

Building Confidence Through The Outdoor Fitness Playground

Physical challenges can also create opportunities to practice persistence, problem-solving, confidence, healthy risk-taking and resilience.

Beird sees that connection from two perspectives, as both a ninja athlete and a teacher.

“Physical challenges are often easier for middle schoolers and teenagers to try versus a difficult subject in school,” she said. “If they can build their confidence completing these obstacles, they may have more confidence heading into the classroom.”

American Ninja Warriors pose in front of the new Neighborhood Ninjas outdoor fitness playground.
American Ninja Warrior competitors are ready to help Lee, Mass., take on the outdoor fitness playground

That’s what makes spaces like the NinjaFit Playground more than outdoor fitness equipment. They create opportunities to discover what our bodies can do, experience failure in a supportive environment and build the confidence to try again.

Katz hopes that spirit becomes part of the new playground’s identity. A year from now, she wants to see teens gathering, families challenging one another, people building confidence and strength, and community members encouraging each other.

Playgrounds don’t have to be places we leave behind as we grow up. By creating experiences that evolve with our abilities, interests and desire for challenge, we can invite more generations to keep moving and playing.

Because play is life-changing, no matter your age.

2021 Legacy of Play contest winner creating destination play space for all ages and abilities

We’re excited to announce that the Kiwanis Club of Stuart, Florida, is the winner in the 8th Annual Legacy of Play contest. The club, which will receive $25,000 in playground equipment, plans to install the commercial playground equipment in Kiwanis Park in downtown Stuart, a place that has become a sanctuary for Martin County families. The Kiwanis Club Stuart Playground Project will provide an area for older children, completing the goal of giving children of all ages and abilities a safe and fun place to play.

The club has been working on this destination play space for five years. According to Kali Flood, who submitted her club’s application to the contest, they first built a barrier-free playground to ensure accessibility for the community. And in December, they’re expanding with a Tot Lot and Sensory Sensitive play area for children on the autism spectrum, along with reaching children with visual and auditory impairments.

Plans call for the Kiwanis Club Stuart Playground Project to be installed and ready for children by October 2022. The club, which has 45 members, will work together with the City of Stuart as well as other community groups to bring this destination playground to fruition. Read more about the winning club.

Learn more about our partnership with Kiwanis International at playlsi.com.

Case Study: Blending the Old and New at French Regional Park

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Case Study: Blending the Old and New at French Regional Park

Client: Three Rivers Park District

Goal: Revitalize the 30 year old playground area at French Regional Park by creating a signature look to the design while retaining some distinctive features of the original structure.

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Solution: Incorporate community feedback into the park’s plans to ensure the residences’ confidence in the project. A third grade Kid Task Force was created to give input on the final design so everyone could feel included. Between the feedback, color schemes and and some components were incorporated into designs that focused on fun and accessibility. Sensory play at the lower levels, sand and water features, interactive panels, and wheelchair access throughout made for a park that invites all community members to have fun.

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Click to read the full story about French Regional Park

Case Study: Honoring Paco Sanchez Through Play

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Case Study: Honoring Paco Sanchez Through Play

 

Client:  Denver Parks and Recreation

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Goal: Engage with citizens to find the right design to honor the community and local heroes while revitalizing the underutilized space into an  eye-catching destination to be used for years to come.

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Solution: Community members, Denver parks and Recreation, and Landscape Structures Inc communicated and collaborated to come up with the design of Paco Sanchez park featuring a custom microphone component to pay homage to local DJ Paco Sanchez while promoting health and wellness within the community through play. An elevated bridge to the tower allows children and adults of all abilities to experience structure. This created a park environment where locals and people outside the area would be drawn to its unique design and functionality. The success of the park has become an example for other areas to take note of for how to keep communities active.

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Click to read the full story of Paco Sanchez Park

Case Study: Play Reimagined

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Client: City of Denver Parks and Recreation Department

Landscape Architect: Dig Studio, Denver, Colo.

Goal: Get children and families outdoors and encourage life-long active and healthy lifestyles in a revitalized park environment.

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Solution: The giant 1950’s microphone-inspired tower heralds the horizon, but the built-in play value is what really makes this park honoring local radio DJ Paco Sanchez truly extraordinary. Brilliant colors and bold presence aside, it’s the imaginative use of the musical references that do the hard work of delivering dynamic play. Notes and scales offer footholds. Sound waves create netted climbing adventures. Chimes travel with kids as they run across the bridge.

Read more about how the City of Denver Parks and Recreation Department engaged the community and its culture through the transformation of Paco Sanchez Park.

Changing kids’ lives together

At this time of year, we all love to hear stories of people doing good for others. And that’s why we wanted to share this story of Rachel, a 9-year-old who built an inclusive playground for her community in Kentucky. Thanks to Rachel’s dad, Jeff, for sharing this amazing story with us.

When Rachel was in third grade she formed The Rachel’s Fun For Everyone project, an organization to raise funds for an all-accessible playground in Vine Grove, Ky. She came up with the idea for the playground after seeing children on a playground who couldn’t play like she could. She didn’t think it was fair that they couldn’t play just because of a disability, and wanted to make a change.

Over five years, Rachel and her family, along with the community, raised more than $500,000 to create a place for everyone–no matter their ability–to play. Rachel’s dream became a reality in August 2017, and Rachel is continuing to fight for the right of play and for inclusion for everyone.

Get more information about Rachel and Rachel’s Fun for Everyone Project on Facebook.

Mankato Downtown Kiwanis to create inclusive playground with Legacy of Play award

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A fourth grader who uses a wheelchair will soon get to play on the playground with her friends. Her story helped convinced a panel of judges to award the Mankato Downtown Kiwanis Club $25,000 worth of inclusive playground equipment in the Legacy of Play Contest, sponsored by Landscape Structures Inc. and Kiwanis International. The award will be used to develop the Fallenstein Playground, an all-inclusive playground where children and families of all abilities can develop, discover, laugh and experience the joy of play.

Mankato, 75 miles southwest of Minneapolis, is renowned for its great parks and trails, and offers breathtaking landscapes of rivers, lakes, ravines, bluffs, natural prairies and forested areas. With a population of nearly 41,000, Mankato offers small town living in a thriving regional center. The all-inclusive Fallenstein Playground will be located adjacent to Fallenstein Field, the fully accessible baseball field used by the Miracle League of North Mankato, in Caswell Park.

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The Mankato Downtown Kiwanis Club will complete its inclusive playground project on or around Kiwanis One Day in October 2018. Learn more about the project.

Case Study: Honoring a life cut short

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Client: Madison Claire Foundation, Woodbury, Minn.

Designers: Gabriel Cotten, Landscape Structures playground designer

Goal: After the loss of their daughter, Madison, Dana and Dave Millington wanted to create an inclusive playground to honor Madison’s short life while also delivering a space for families of all abilities to gather and experience “normal” activities.

Solution: After getting input from the rehabilitation team at the University of Minnesota Masonic Children’s Hospital and talking to parents of children with disabilities, Dana and the Madison Claire Foundation’s Board of Directors broadened their idea of inclusive play to account for as many different situations as possible.

The inclusive playground design is fully ramped and includes many sensory-stimulating activities including a double ZipKrooz®, Sway Fun® glider, Cozy Dome®, We-saw™, Sensory Play Center®, OmniSpin® spinner, Roller Table and Oodle® Swing. Even more, there is a custom sensory tunnel, which is the highlight of the inclusive play design. The plum tunnel, with its star cutouts and marbles, invites intrigued visitors to step inside. Once inside, it’s a kaleidoscope of light and colors as the movement of the sun casts colorful stars on the opposite wall.

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Read more about how Madison’s Place has created a space for families to create lasting and happy memories.

Case Study: Creating lasting relationships with play and recreation

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Client: City of Jonesboro Parks & Recreation Department

Designers: Sheri Seminary, playground designer at Landscape Structures Inc.

Goal: Create a Miracle League recreation complex that could act as a showcase for all other Miracle Leagues

Solution: Their vision came to life as a 20-acre recreation complex complete with a rubberized ball field for children and adults with special needs, an inclusive playground, a concession stand, restrooms and a quiet room designed especially for children with autism. The inclusive playground focuses on access and offering sensory-stimulating activities including the Sensory Play Center®, OmniSpin® spinner, Roller Table, We-Saw™ and Sway Fun® glider. Even more, the playground integrates lots of shade right into the playstructure.

Read more about how the City of Jonesboro brought their community together through inclusive recreation at the Jonesboro Miracle League Park.

Guest Blog: Inspiring creative play among kids

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In 2016, we introduced Smart Play®: Venti™, a smartly designed playstructure that packs 20 exciting activities into its compact size. Today, we’re happy to have Tory Roff, concept designer at Landscape Structures, as our guest blogger discussing how he and the product development team created the newest addition to our Smart Play line of playstructures.

The idea for the Smart Play line of playstructures was more an ethos about playgrounds as a whole… about creating a cohesive play environment. The criteria for this playground solution was a small footprint and budget, but a desire to serve a large population. So, we started with a blank slate without any rules, and asked ourselves how to design an environment that invites a dynamic play experience.

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The design started with the Cargo Net and strategically set the height of it so there is room for play underneath, allowing it to work as a trampoline above and it also acts as a hub for the rest of the play space. We built out from there in respect to circuits and routes so there are different ways to engage the whole of the system. Graduated challenge is built into Smart Play: Venti so that kids with a higher skill level can find challenges and still have a way to invent from it.

We spent a lot of time in the model space—virtual and scale models—working out the dimensions of the structure to really understand how every piece could be doing more. In modular playgrounds, a fire pole is always a fire pole. But good design considers what programming is happening around the fire pole so that kids can create another route and link two events as a cohesive experience rather than a series of segmented happenings. And that’s what’s happening with Smart Play: Venti. The Cabin Climber is an interior club house and an exterior ladder. The pods on the Cargo Net are a way-finding option through the structure, but also a place to stop and hang out. The Belt Hammock is a space for lounging, but also an escape route—it’s not big, it’s not obvious, but it is there.

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I was able to talk with students at Birchview Elementary School while they played, and they talked about their friend, Michael, who uses a mobility device. They were excited that he can actually use this equipment, and how it’s his favorite on the playground. Because the design is less scripted, there’s less expectation of how a user actually engages it. Smart Play: Venti allows for more natural inclusion through the addition of many access points and a centralized hangout location, which was one of our primary goals during the design process.

There is enough variety of activities in the playstructure so that kids feel like they can fill in the blank however they want. As designers, we had ideas and hopes of how everything would play out. But you have to engage it from a place of humility and know that there isn’t such a thing as intended use. Kids are infinitely more creative than we are, so it’s important that we give them a platform to express that.